when i modify softbody, self collisions not working
Posted: Thu Oct 23, 2014 6:42 pm
i have a softbody that I am splitting and adding tetras to. when i do that, i notice that self collisions don't really work. for example, the tip of a recently split tetra penetrates the neighboring tetras.
when i modify my softbody by splitting and adding elements, do i need to update something related to collisions or something?
when i modify my softbody by splitting and adding elements, do i need to update something related to collisions or something?