6000 static objects: best strategy ?
Posted: Mon Aug 25, 2014 3:21 pm
Hi,
I have searched the forum trying to find some posts about that. There are quite a few, but I haven't been able to figure out what the best solution is.
Basically, I have had one single static mesh until now (all buildings). However, we now using instancing to allow to render a huge number of objects (street lights in our case).
I am not sure what would be the best strategy for that case, so any input/experience would be greatly welcome.
The options I can see are:
- merge all the instanced meshes into the existing static mesh.
- create a new static mesh for each instanced mesh
- create a compound object, and add each instanced as individual static mesh child
What would you think would be the faster option ?
thanks a lot.
Gregory
I have searched the forum trying to find some posts about that. There are quite a few, but I haven't been able to figure out what the best solution is.
Basically, I have had one single static mesh until now (all buildings). However, we now using instancing to allow to render a huge number of objects (street lights in our case).
I am not sure what would be the best strategy for that case, so any input/experience would be greatly welcome.
The options I can see are:
- merge all the instanced meshes into the existing static mesh.
- create a new static mesh for each instanced mesh
- create a compound object, and add each instanced as individual static mesh child
What would you think would be the faster option ?
thanks a lot.
Gregory