Dynamic Collision Mesh
Posted: Tue Jul 29, 2014 7:46 pm
Hello everyone.
I am currently working on a mesh-deformation project, I wonder if it is possible to use bulletphysics for dynamic mesh collision.
I have 3D models with set amount of vertices, but these vertices constantly change their positions.
I already have used Bulletphysics , and implemented collision detection between terrain and other objects, but these objects are static.
What would be the ways of implementing this? Thanks.
I am currently working on a mesh-deformation project, I wonder if it is possible to use bulletphysics for dynamic mesh collision.
I have 3D models with set amount of vertices, but these vertices constantly change their positions.
I already have used Bulletphysics , and implemented collision detection between terrain and other objects, but these objects are static.
What would be the ways of implementing this? Thanks.