Kinematic Character collision response needed
Posted: Wed Jul 23, 2014 9:41 am
Hello folks,
I'm developing a video-game for testing my skills and to open doors to my professional life.
I have created a 3D scene where I have 4 kinematics character (ghost) cubes moving. I can move them with a gamepad and I get its collisions from the manifold. And now I would like to program the collision response.
In first place I would like to process kinematic collisions as if they were bullet's rigid bodies collisions. And then I would like to alter the response to exaggerate or block the movements.
I'm thinking on get a solver from bullet and edit the code to satisfy my needs. But honestly I feel lost, and I would appreciate some help. How do you handle kinematic collisions?
Thank you in advance.
I'm developing a video-game for testing my skills and to open doors to my professional life.
I have created a 3D scene where I have 4 kinematics character (ghost) cubes moving. I can move them with a gamepad and I get its collisions from the manifold. And now I would like to program the collision response.
In first place I would like to process kinematic collisions as if they were bullet's rigid bodies collisions. And then I would like to alter the response to exaggerate or block the movements.
I'm thinking on get a solver from bullet and edit the code to satisfy my needs. But honestly I feel lost, and I would appreciate some help. How do you handle kinematic collisions?
Thank you in advance.