We recently released Beach Buggy Racing on iOS (AppStore) and Android (Google Play, Amazon), soon to be released on Windows Store/Phone as well. Split-screen Kart racing on Android TV and FireTV!
As usual, this game was made possible by using Bullet for collision detection and rigid body simulation. A lot of the power-ups/weapons are physics-based (e.g. Low Gravity, Ball and Chain, Big Tires, Spring, Tornado, Spiked Tires, etc).
Ralf
Vector Unit Inc
Last edited by rknoesel on Thu May 26, 2016 9:05 pm, edited 1 time in total.
Awesome, keep the games coming! I'm always in awe of the balance you guys strike between graphic fidelity and playability on a wide range of mobile hardware. I hope my first mobile title is 1/2 as cool as any from Vector Unit
We also released builds for Windows 8.1 (Store & Phone) a couple of weeks ago. Windows Phone is doing surprisingly well, surpassing the performance (monetization) of the Amazon mobile store. Of course it's still a distant third to iTunes/GooglePlay, but it's more relevant now than Kindle.
StabInTheDark: We're not using the vehicle physics that are part of the Bullet SDK. With our own vehicle physics we didn't really run into any major problems... some occasional penetration when running the simulation at 60fps, but we ended up shipping with 90fps.
Aaw, cool! I was a long time player of your game (really liked it!) and now I find out that it runs on the physics engine we all know and love! Great job!