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PostPosted: Mon Jun 25, 2012 1:44 pm 
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Joined: Thu Mar 24, 2011 3:50 pm
Posts: 39
Hi,

I want to create my own rigid body simulation algorithm. Is there a way to replace the btrigidbody integration with mine, but still maintaining the rest of the simulation (collision detection, contact response, etc) ?

Thanks!


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PostPosted: Thu Jun 28, 2012 10:31 am 
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Joined: Thu Mar 24, 2011 3:50 pm
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Anyone?

I just want to compare different integration algorithms (explicit euler, implicit, runge-kutta, etc)


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PostPosted: Thu Jun 28, 2012 9:41 pm 
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Joined: Thu Mar 24, 2011 3:50 pm
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I though of inheriting from btRigidBody, but the problem is that the methods of btRigidBody are not virtual, so my methods are not being called.

Any suggestions?


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