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PostPosted: Thu Jan 12, 2012 10:25 pm 
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Joined: Thu Jan 12, 2012 10:06 pm
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Hi guys,
I'm an Applied Mathematics and Physics student. I want to volunteer as a debugger for Bullet Physics. Before I can do that, I have to learn the actual engine. Could someone point me in the right direction? I have a working knowledge of C++. Thanks in advance.


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PostPosted: Fri Jan 13, 2012 9:21 pm 
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Joined: Sun Jan 17, 2010 4:47 am
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That is unfortunately a tall order to ask of Bullet. I'm sure you've noticed a distinct lack of documentation there is for the engine, and the one person qualified to answer any question you may have doesn't regularly check/respond to the forums. Those that do check and respond to the forums regularly only know scattered bits of the engine based on what they are working on for their projects.

What I would recommend is you start by compiling and looking at all the demo's, starting with the basic ones such as the Hello World demo. Also look over the wiki to see what few examples they have posted there have to offer. You could try to read the bullet manual...but I've found some of the information there to really just not be enough to get an informed understanding of anything. Seems to me it's more like a couple sentences here and there talking about the common features, that's about it.

Beyond that post here when you have a more targeted question regarding the engine. I can't guarantee I'll know but I'll help out if I can, and there are a couple other regulars on these forums that would probably do the same.


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PostPosted: Sat Jan 14, 2012 3:13 am 
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Joined: Tue Dec 27, 2011 11:51 am
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every body will help when they can bu the norm with bullet seem to be 90% of the time they can't


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PostPosted: Tue Jan 17, 2012 9:23 am 
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Joined: Fri May 13, 2011 1:11 pm
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As others stated, just dig your way through the source code.

If you see calculation errors or other bugs just report them to the googlecode ticket system (with solution/patch if able).

There is no group of voluntary debuggers or way to sign up. Both of these are implicit in use of Bullet ;-)


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