Quake 3 BSP and misc_model

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franzbischoff
Posts: 1
Joined: Sun Apr 13, 2014 12:27 am

Quake 3 BSP and misc_model

Post by franzbischoff »

Hello,

I'm making a game using irrLicht as renderer and Bullet for physics.

I'm actually getting to load BSP files using the BSPConverter / BSPLoader, but I got stuck in a really annoying problem.

Any map that has models (furniture, desks, balls, and other models that are not walls) they are not identified by the Loader and we cannot collide with them...

Any idea how to fix this?

Thank you!
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