Softbody cluster cutting

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Xcoder79
Posts: 42
Joined: Sun Aug 07, 2011 5:27 am

Softbody cluster cutting

Post by Xcoder79 »

Hello Everyone I have been semi succsesfull at implementing softbody collison clusters cutting In the privouse versions of bullet this was not possible without the whole simulation crashing so i have implemented my own although still not perfect the frame rate is slow right now, The simulation only runs best when generateClusters is set too 2 collison clusters per object but cutting and tearing is now possible on cluster based objects I have been able to add this to softbody Torus Combine demo and the bunny car demo so if anyone is interested I will continue working on this

Thank You
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