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Collision detection of deformable triangular meshes

Posted: Wed Mar 13, 2013 10:55 pm
by kangaroo
Hi. I'd like to use bullet for collision detection between deformable or rigid and deformable bodies. I dont want to use any connectivity in my mesh, say it is just a number of vertices and faces that have indices, something similar to what you can see in an .obj file. I dont need any interaction, just want to get something like btManifoldPoint::m_appliedImpulse and apply it my own way. Is there a way to treat such a mesh as a whole body, given it is highly deformable and if there is not, to see them as a collection of triangles or points, but triangles still can change their shapes.