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PostPosted: Mon May 21, 2012 2:45 am 
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Joined: Wed Oct 13, 2010 3:25 pm
Posts: 6
Hi!

For some time, I had in my scene some capsule shapes, boxes and a heightfield. All of them working correctly.
However, lately I added a btBvhTriangleMeshShape created using btTriangleIndexVertexArray which collides with btCapsuleShape and btBoxShape shapes. But it simply goes through the btHeightfieldTerrainShape.

It is not going at an abnormal velocity, but either way I tried some Anti tunneling by Motion Clamping without any result.

The physical debug renderer shows all the objects including the new btBvhTriangleMeshShape, so I presume that the trimesh was created correctly. Below is a screenshot with a Barrel loaded as a btBvhTriangleMeshShape:
Image

Thanks


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