This is a follow up to my
previous thread here.
I have started looking at a solution by using
btBvhTriangleMeshShape for the world. I searched the forum for more information and stumbled on a google code bug track explaining what it should solve and what not.
It appears I must somehow use
btInternalEdgeUtility or at least provide some connectivity information. I am considering the latter as I could very likely pull it out of my asset pipeline somehow. I have not looked at the details yet, but I wanted to try
InternalEdgeDemo.
Problem is, it does not appear to work.
InternalEdgeDemo presents itself as a box and a hull sliding down an inclined quadrilateral. I'm not sure I see any difference disabling InternalEdgeUtility.
The demo also allows to shoot boxes at the plane. This is very useful. Again, I see no difference.
I'm a bit scared about what I should do at this point. If
InternalEdgeDemo does not work as expected... what am I supposed to do? Perhaps I've built it incorrectly? Help would be appreciated.