This is a follow up to my previous thread here
I have started looking at a solution by using btBvhTriangleMeshShape
for the world. I searched the forum for more information and stumbled on a google code bug track explaining what it should solve and what not.
It appears I must somehow use btInternalEdgeUtility
or at least provide some connectivity information. I am considering the latter as I could very likely pull it out of my asset pipeline somehow. I have not looked at the details yet, but I wanted to try InternalEdgeDemo
Problem is, it does not appear to work.InternalEdgeDemo
presents itself as a box and a hull sliding down an inclined quadrilateral. I'm not sure I see any difference disabling InternalEdgeUtility.
The demo also allows to shoot boxes at the plane. This is very useful. Again, I see no difference.
I'm a bit scared about what I should do at this point. If InternalEdgeDemo
does not work as expected... what am I supposed to do? Perhaps I've built it incorrectly? Help would be appreciated.