Hi, i have a problem with 6dof constraints. I have couple of planks and i want to connect them with 6dof that acts like hinge. I want to make a suspension brige. The problem is that constraints start to twist as soon as they hit something. I've made a video of it (bridge is connected only on one side atm):http://www.youtube.com/watch?v=t1X2rAz_Pek
Code - pos is absolute position of point where i want my constraint.
btTransform transformInA = rb1->getCenterOfMassTransform().inverse() * ctWorldTransform;
btTransform transformInB = rb2->getCenterOfMassTransform().inverse() * ctWorldTransform;
Then i set all limits to zeros except lower limit for one axis - that should make that hinge-like functionality.
Any help is appreciated!