I apologize for terribly basic questions which probably ought to be directed to some Visual Studio forum, but I only have Visual Studio for the purpose of getting Bullet Physics running in order to augment someone's port of the Bullet Physics engine to Actionscript, so, yes, I know almost nothing about how to use Visual Studio.
01. I have a good download of the latest Bullet library.
02. I have a good install of the CMake gui.
03. I have read the Wiki-based documentation, and Installation section of the pdf User Manual.
04. Following those instructions I have what I believe to be the proper Build directory which seemingly has all the correct setup files. Looking at the CMakeCache.txt and the cmake_install.cmake files [through a glass darkly, to be sure] they look right.
05. Where I fail is where the instructions say to run the DOS start command pointing to the BULLET_PHYSICS.sln file. That does nothing. Alternatively double-clicking on the BULLET_PHYSICS.sln file does nothing.
I suppose that points to a 'bad Visual Studio install", but I can otherwise use Visual Studio to open projects, create source programs, compile them, etc.
How do I get the compilation of the library to happen?
I have a pretty complete, pretty full cygwin environment, should I follow the cmake instructions to attempt a Unix install? I know that is probably not the right thing in some 'production' sense, but I am not looking to create a production result in any case. I just need to be competent in building a C++ test sample to use for guiding the Actionscript [Alchemy] version.