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PostPosted: Thu Jan 12, 2012 2:04 am 
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Joined: Thu Sep 08, 2011 1:59 am
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I want to emulate antennas on a radio controlled toy car in bullet. Any ideas ?

Also can anyone provide some settings for springs that give the bouncy effect RC cars have, especially the trucks on high springs.


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PostPosted: Thu Jan 12, 2012 5:46 am 
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Location: California, USA
One way to simulate an antenna is to use rigid bodies and constraints, see attached VehicleDemo.cpp (copy in Demos/VehicleDemo).

Thanks,
Erwin


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VehicleDemo.cpp [18.97 KiB]
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PostPosted: Fri Jan 13, 2012 2:34 am 
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I'm liking it. I just need the springs bouncier and some skidding action when brakes are applied suddenly. I dont necessarily want drifting just the ability for the vehicle to do a 360 if executed correctly. I also noticed that if the car goes too fast the antenna appears to be floating apart from each segment. Can you fix this i'd really appreciate it.


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PostPosted: Tue Jan 17, 2012 10:13 am 
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Just experiment with the constraint settings and tinker with the demo until you have stuff the way you want it.


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