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Parallel simulations

Posted: Wed Jan 11, 2012 4:54 pm
by kyriazis
Bullet uses instances of simulation worlds for each distinct simulation environment. This hints for the capability of simulating multiple worlds in parallel, given a parallel architecture. However, thread safety is hindered by at least the profiling routines that are very frequent in the code. My question is: How would one go about accomplishing parallel simulation at the world granularity? Are there any other caveats beside profiling that one should look out for?