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PostPosted: Tue Jan 17, 2012 1:01 pm 
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Joined: Tue Jun 07, 2011 10:25 am
Posts: 10
Here we are again with a btSoftBody-related question...

I've been working with Bullet for a while, but only now I've realized that collision flags in rigid bodies are ignored in soft-rigid collision.
I just need for rigid bodies with the CF_NO_CONTACT response to not influence colliding soft bodies, but it seems like there's no way to obtain that without modifying the Bullet source.

I'm opening an issue just to be sure this is looked into and I guess for now I'll have to stick with a custom build of Bullet...
Link to the issue: http://code.google.com/p/bullet/issues/detail?id=593

If you think this isn't a bug or there's another intended way to obtain the behavior I'm looking for please let me know.


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