Page 1 of 1

Fixed

Posted: Mon Dec 19, 2011 10:50 pm
by WoeMogget
!

Re: Making Bullet Meshes Visible

Posted: Wed Dec 21, 2011 10:49 am
by Karrok
Once you made objects of your meshes and put them in your collision world you can use the debug drawer that comes with bullet.

It is present as interface under LinearMath -> btIDebugDraw

The debug drawer has some basic drawing stuff in it (lines, spheres, triangle, aabb's etc) others you might need to implement using btIDebugDraw.

I Myself use the implementation provided by osgBullet, you can check that one out and use it to make your own implementation with Ogre3D.

Re: Making Bullet Meshes Visible

Posted: Wed Dec 21, 2011 11:14 pm
by WoeMogget
!

Re: Making Bullet Meshes Visible

Posted: Tue Jan 03, 2012 3:39 pm
by Karrok
It probably hangs/crashes on

Code: Select all

debugDrawer->setDebugMode(1);
Check how it is used in the demos