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 Post subject: Fixed
PostPosted: Mon Dec 19, 2011 10:50 pm 
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Last edited by WoeMogget on Wed Dec 12, 2012 4:07 pm, edited 1 time in total.

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PostPosted: Wed Dec 21, 2011 10:49 am 
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Once you made objects of your meshes and put them in your collision world you can use the debug drawer that comes with bullet.

It is present as interface under LinearMath -> btIDebugDraw

The debug drawer has some basic drawing stuff in it (lines, spheres, triangle, aabb's etc) others you might need to implement using btIDebugDraw.

I Myself use the implementation provided by osgBullet, you can check that one out and use it to make your own implementation with Ogre3D.


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PostPosted: Wed Dec 21, 2011 11:14 pm 
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Last edited by WoeMogget on Wed Dec 12, 2012 4:07 pm, edited 1 time in total.

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PostPosted: Tue Jan 03, 2012 3:39 pm 
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It probably hangs/crashes on
Code:
debugDrawer->setDebugMode(1);


Check how it is used in the demos


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