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 Post subject: Where to start
PostPosted: Sun Nov 26, 2006 3:02 pm 
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Joined: Sun Nov 26, 2006 2:56 pm
Posts: 6
Hello,

I am writing a little 2D physic engine.
At the moment, I am just testing every update frame every object against every other object and resolve the collision directly.
Now I want the engine to be able to handle stacking!

What are the common approaches to this problem and where can I find information about them?

Thanks!
Nathan

Edit: I probably should mention, that my physic engine is realtime (like for games).


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PostPosted: Sun Nov 26, 2006 3:54 pm 
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Joined: Sun Jun 26, 2005 6:43 pm
Posts: 3744
Location: California, USA
There is a Google search for this forum at the top of this page.
If you enter '2d physics', you will find many useful links, including this one:

http://continuousphysics.com/Bullet/php ... .php?t=273


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