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 Post subject: Re: Bullet on GPU
PostPosted: Sun Mar 06, 2011 12:18 pm 
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Joined: Sun Mar 06, 2011 12:16 pm
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what is the current state of GPU support in bullet ? are there any acceleration available for physic for Blender 2.5 ? or will it be ?


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 Post subject: Re: Bullet on GPU
PostPosted: Fri Jan 13, 2012 4:55 pm 
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Joined: Sun Jan 01, 2012 7:37 pm
Posts: 55
It doesn't look like this thread has been updated since 2007, possibly 2006 regarding the status.
If this isn't live, and it isn't functioning, please remove the sticky status of this.


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 Post subject: Re: Bullet on GPU
PostPosted: Sat May 26, 2012 6:00 pm 
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Joined: Sun Jun 26, 2005 6:43 pm
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Location: California, USA
The GPU work on Bullet is making progress:

there is OpenCL and DirectCompute cloth:
Bullet/Demos/OpenCLClothDemo and Bullet/Demos/DX11ClothDemo

as well as a full OpenCL rigid body pipeline. The work is part of the current Bullet source code release:
Bullet/Extras/RigidBodyGpuPipeline and videos http://youtube.com/erwincoumans


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