Sphere / Box collision generates multiple contact points
Posted: Mon Apr 06, 2009 8:24 am
Hello,
I am experiencing some troubles with the collision detection in Bullet. During a collision between a sphere and a box there are more than one contact point generated, which is not physically possible. I would like to know if anybody have already experienced that and how to solve it.
Thanks in advance,
M. Colleaux
I am experiencing some troubles with the collision detection in Bullet. During a collision between a sphere and a box there are more than one contact point generated, which is not physically possible. I would like to know if anybody have already experienced that and how to solve it.
Thanks in advance,
M. Colleaux