http://chunkyks.com/bulletthings.pdfQuote:
Is there a good way to cap the linear velocity on a collidable object.
I described how to cap the speed of an object in that doc.
Quote:
Also, does anyone have any suggestions on ways to keep the sphere inside the model at high speeds (the model is an enclosed mesh)?
I did describe one way to do that in my doc, too, although it can get a little compute-intensive at very high speeds [basically, decrease the fixedTimeStep parameter to stepSimulation and increase maxSubSteps to compensate].
Alternatively, use continuous collision detection. There's a CCD example, and several threads on these forums talking about it.
Gary (-;