User-defined-Literals not found
Posted: Thu Jun 15, 2017 10:40 pm
Hello.
I wanted do create collision for my models but when I run my program a window popps up that says the program has reached a breakpoint trigger.
While debugging I found something odd. In the bullet file btTriangleMeshShape.h there is a Method:
The line btAssert(0) is red and telling me that the "user defined literal (btAssert) is not found". I did not change anything in this file so I'm really confused whats going on here.
Is my file broken or is it just visual studio that does confusing things?
And if it's my hit box that is concave, what can I do that it is not concave?
Thank you for your answsers.
I wanted do create collision for my models but when I run my program a window popps up that says the program has reached a breakpoint trigger.
While debugging I found something odd. In the bullet file btTriangleMeshShape.h there is a Method:
Code: Select all
void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
{
(void)mass;
//moving concave objects not supported
btAssert(0);
inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
Is my file broken or is it just visual studio that does confusing things?
And if it's my hit box that is concave, what can I do that it is not concave?
Thank you for your answsers.