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LocalScaling not applied on RigidBody

Posted: Wed May 10, 2017 3:28 pm
by gaelle
Hello everyone,

I'm working on Rigid Bodies created from GImpact Mesh Shapes.
It seems that they are far too big to all appear in the screen, so I tried to re-scale it like that :

gImpactMeshShape.LocalScaling = new Vector3(0.4f);

It doesn't have any effect on the Rigid Bodies : my screen displays the Triangle Shapes re-scaled next to the same Rigid Bodies (see the image below).

Does anyone have an idea to help me ?

Thanks a lot.

Re: LocalScaling not applied on RigidBody

Posted: Thu May 11, 2017 1:50 pm
by erbisme4@yahoo.com
You scaled the rigid body but your graphical representation still isn't accurate.