http://stackoverflow.com/questions/4008 ... et-physics
So basically I am having trouble removing a rigid body from the simulation after a physics timestep. I am using:
Code: Select all
dynamicsWorld->removeCollisionObject(collisionBody);
I have tried making it a kinematic body, and I have tried disabling deactivation, but nothing seems to work.
Is there anything else I have to be aware of regarding the removal of rigid bodies from the dynamics world?