btAssert user-defined literal operator not found

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slr_555
Posts: 3
Joined: Sat Sep 17, 2016 11:33 pm

btAssert user-defined literal operator not found

Post by slr_555 »

Hi, I am new to Bullet and trying to work my way through this tutorial https://www.reddit.com/r/ludobots/wiki/core05

It compiles without errors but when I try to run it I get a breakpoint with "user-defined literal operator not found" underlining btAssert in all dependent files. I started with the RagdollDemo App and modified it. Here is my code:

RagdollDemo.h

Code: Select all

/*
Bullet Continuous Collision Detection and Physics Library
RagdollDemo
Copyright (c) 2007 Starbreeze Studios

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Written by: Marten Svanfeldt
*/

#ifndef RAGDOLLDEMO_H
#define RAGDOLLDEMO_H


#include "GlutDemoApplication.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btBulletDynamicsCommon.h"

class btBroadphaseInterface;
class btCollisionShape;
class btOverlappingPairCache;
class btCollisionDispatcher;
class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration;

class RagdollDemo : public GlutDemoApplication
{

	btAlignedObjectArray<class RagDoll*> m_ragdolls;

	//keep the collision shapes, for deletion/cleanup
	btAlignedObjectArray<btCollisionShape*>	m_collisionShapes;

	btBroadphaseInterface*	m_broadphase;

	btCollisionDispatcher*	m_dispatcher;

	btConstraintSolver*	m_solver;

	btDefaultCollisionConfiguration* m_collisionConfiguration;

	btRigidBody*	body[9]; // one main body, 4x2 leg segments 
	btCollisionShape*	geom[9];
	bool pause;

public:
	void initPhysics();

	void exitPhysics();

	virtual ~RagdollDemo()
	{
		exitPhysics();
	}

	void spawnRagdoll(const btVector3& startOffset);

	virtual void clientMoveAndDisplay();

	virtual void displayCallback();

	virtual void keyboardCallback(unsigned char key, int x, int y);

	static DemoApplication* Create()
	{
		RagdollDemo* demo = new RagdollDemo();
		demo->myinit();
		demo->initPhysics();
		return demo;
	}

	void CreateBox(int index,
		double x, double y, double z,
		double length, double width, double height) {

		geom[index] = new btBoxShape(btVector3(btScalar(length), btScalar(width), btScalar(height)));
			
		btTransform transform;
		transform.setIdentity();
		transform.setOrigin(btVector3(btScalar(x), btScalar(y), btScalar(z)));
		body[index] = localCreateRigidBody(btScalar(1.0), transform, geom[index]);
			
		m_dynamicsWorld->addRigidBody(body[index]);
	}

	void DeleteObject(int index) {
		m_dynamicsWorld->removeRigidBody(body[index]);
		delete body[index]->getMotionState();
		delete body[index];
		delete geom[index];
	}
	
};


#endif
RagdollDemo.cpp

Code: Select all

/*
/*
Bullet Continuous Collision Detection and Physics Library
Ragdoll Demo
Copyright (c) 2007 Starbreeze Studios

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Written by: Marten Svanfeldt
*/

#define CONSTRAINT_DEBUG_SIZE 0.2f


#include "btBulletDynamicsCommon.h"
#include "GlutStuff.h"
#include "GL_ShapeDrawer.h"

#include "LinearMath/btIDebugDraw.h"

#include "GLDebugDrawer.h"
#include "RagdollDemo.h"



// Enrico: Shouldn't these three variables be real constants and not defines?

#ifndef M_PI
#define M_PI       3.14159265358979323846
#endif

#ifndef M_PI_2
#define M_PI_2     1.57079632679489661923
#endif

#ifndef M_PI_4
#define M_PI_4     0.785398163397448309616
#endif

class RagDoll
{
	enum
	{
		BODYPART_PELVIS = 0,
		BODYPART_SPINE,
		BODYPART_HEAD,

		BODYPART_LEFT_UPPER_LEG,
		BODYPART_LEFT_LOWER_LEG,

		BODYPART_RIGHT_UPPER_LEG,
		BODYPART_RIGHT_LOWER_LEG,

		BODYPART_LEFT_UPPER_ARM,
		BODYPART_LEFT_LOWER_ARM,

		BODYPART_RIGHT_UPPER_ARM,
		BODYPART_RIGHT_LOWER_ARM,

		BODYPART_COUNT
	};

	enum
	{
		JOINT_PELVIS_SPINE = 0,
		JOINT_SPINE_HEAD,

		JOINT_LEFT_HIP,
		JOINT_LEFT_KNEE,

		JOINT_RIGHT_HIP,
		JOINT_RIGHT_KNEE,

		JOINT_LEFT_SHOULDER,
		JOINT_LEFT_ELBOW,

		JOINT_RIGHT_SHOULDER,
		JOINT_RIGHT_ELBOW,

		JOINT_COUNT
	};

	btDynamicsWorld* m_ownerWorld;
	btCollisionShape* geom[9]; //m_shapes[BODYPART_COUNT];
	btRigidBody* body[9]; //m_bodies[BODYPART_COUNT];
	btTypedConstraint* m_joints[JOINT_COUNT];

	btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
	{
		bool isDynamic = (mass != 0.f);

		btVector3 localInertia(0,0,0);
		if (isDynamic)
			shape->calculateLocalInertia(mass,localInertia);

		btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
		
		btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
		btRigidBody* body = new btRigidBody(rbInfo);

		m_ownerWorld->addRigidBody(body);

		return body;
	}

public:
	RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset)
		: m_ownerWorld (ownerWorld)
	{
//		// Setup the geometry
//		m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15), btScalar(0.20));
//		m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15), btScalar(0.28));
//		m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10), btScalar(0.05));
//		m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
//		m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
//		m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07), btScalar(0.45));
//		m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05), btScalar(0.37));
//		m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
//		m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
//		m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05), btScalar(0.33));
//		m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04), btScalar(0.25));
//
//		// Setup all the rigid bodies
//		btTransform offset; offset.setIdentity();
//		offset.setOrigin(positionOffset);
//
//		btTransform transform;
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
//		m_bodies[BODYPART_PELVIS] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
//		m_bodies[BODYPART_SPINE] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
//		m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
//		m_bodies[BODYPART_LEFT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
//		m_bodies[BODYPART_LEFT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
//		m_bodies[BODYPART_RIGHT_UPPER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
//		m_bodies[BODYPART_RIGHT_LOWER_LEG] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
//		transform.getBasis().setEulerZYX(0,0,M_PI_2);
//		m_bodies[BODYPART_LEFT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
//		transform.getBasis().setEulerZYX(0,0,M_PI_2);
//		m_bodies[BODYPART_LEFT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
//		transform.getBasis().setEulerZYX(0,0,-M_PI_2);
//		m_bodies[BODYPART_RIGHT_UPPER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
//
//		transform.setIdentity();
//		transform.setOrigin(btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
//		transform.getBasis().setEulerZYX(0,0,-M_PI_2);
//		m_bodies[BODYPART_RIGHT_LOWER_ARM] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
//
//		// Setup some damping on the m_bodies
//		for (int i = 0; i < BODYPART_COUNT; ++i)
//		{
//			m_bodies[i]->setDamping(0.05, 0.85);
//			m_bodies[i]->setDeactivationTime(0.8);
//			m_bodies[i]->setSleepingThresholds(1.6, 2.5);
//		}
//
		// Now setup the constraints
		/*btHingeConstraint* hingeC;
		btConeTwistConstraint* coneC;

		btTransform localA, localB;*/

//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
//		hingeC =  new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
//		hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
//		m_joints[JOINT_PELVIS_SPINE] = hingeC;
//		hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
//
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
//		coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
//		coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
//		m_joints[JOINT_SPINE_HEAD] = coneC;
//		coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
//
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
//		coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
//		coneC->setLimit(M_PI_4, M_PI_4, 0);
//		m_joints[JOINT_LEFT_HIP] = coneC;
//		coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
//		hingeC =  new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
//		hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
//		m_joints[JOINT_LEFT_KNEE] = hingeC;
//		hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
//
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
//		coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
//		coneC->setLimit(M_PI_4, M_PI_4, 0);
//		m_joints[JOINT_RIGHT_HIP] = coneC;
//		coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
//		hingeC =  new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
//		hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
//		m_joints[JOINT_RIGHT_KNEE] = hingeC;
//		hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
//
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
//		coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
//		coneC->setLimit(M_PI_2, M_PI_2, 0);
//		coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_joints[JOINT_LEFT_SHOULDER] = coneC;
//		m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
//		hingeC =  new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
////		hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
//		hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
//		m_joints[JOINT_LEFT_ELBOW] = hingeC;
//		hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
//
//
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
//		coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
//		coneC->setLimit(M_PI_2, M_PI_2, 0);
//		m_joints[JOINT_RIGHT_SHOULDER] = coneC;
//		coneC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
//
//		localA.setIdentity(); localB.setIdentity();
//		localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
//		localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
//		hingeC =  new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
////		hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
//		hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
//		m_joints[JOINT_RIGHT_ELBOW] = hingeC;
//		hingeC->setDbgDrawSize(CONSTRAINT_DEBUG_SIZE);
//
//		m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
	}

	virtual	~RagDoll ()
	{
		int i;

		// Remove all constraints
		for ( i = 0; i < JOINT_COUNT; ++i)
		{
			m_ownerWorld->removeConstraint(m_joints[i]);
			delete m_joints[i]; m_joints[i] = 0;
		}

		// Remove all bodies and shapes
		for ( i = 0; i < BODYPART_COUNT; ++i)
		{
			m_ownerWorld->removeRigidBody(body[i]);
			
			delete body[i]->getMotionState();

			delete body[i]; body[i] = 0;
			delete geom[i]; geom[i] = 0;
		}
	}

};




void RagdollDemo::initPhysics()
{
	// Setup the basic world

	setTexturing(true);
	setShadows(true);

	setCameraDistance(btScalar(5.));

	m_collisionConfiguration = new btDefaultCollisionConfiguration();

	m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);

	btVector3 worldAabbMin(-10000,-10000,-10000);
	btVector3 worldAabbMax(10000,10000,10000);
	m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);

	m_solver = new btSequentialImpulseConstraintSolver;

	m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
	//m_dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
	//m_dynamicsWorld->getDispatchInfo().m_convexConservativeDistanceThreshold = 0.01f;



	// Setup a big ground box
	{
		btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
		m_collisionShapes.push_back(groundShape);
		btTransform groundTransform;
		groundTransform.setIdentity();
		groundTransform.setOrigin(btVector3(0,-10,0));

#define CREATE_GROUND_COLLISION_OBJECT 1
#ifdef CREATE_GROUND_COLLISION_OBJECT
		btCollisionObject* fixedGround = new btCollisionObject();
		fixedGround->setCollisionShape(groundShape);
		fixedGround->setWorldTransform(groundTransform);
		m_dynamicsWorld->addCollisionObject(fixedGround);
#else
		localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
#endif //CREATE_GROUND_COLLISION_OBJECT

	}

	// Spawn one ragdoll
	btVector3 startOffset(1,0.5,0);
	//spawnRagdoll(startOffset);
	startOffset.setValue(-1,0.5,0);
	//spawnRagdoll(startOffset);
	CreateBox(1, 1, 1., 0., 0.5, 0.5, 0.2);
	clientResetScene();		
}

void RagdollDemo::spawnRagdoll(const btVector3& startOffset)
{
	RagDoll* ragDoll = new RagDoll (m_dynamicsWorld, startOffset);
	m_ragdolls.push_back(ragDoll);
}	

void RagdollDemo::clientMoveAndDisplay()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 

	//simple dynamics world doesn't handle fixed-time-stepping
	float ms = getDeltaTimeMicroseconds();

	float minFPS = 1000000.f/60.f;
	if (ms > minFPS)
		ms = minFPS;

	if (m_dynamicsWorld)
	{
		m_dynamicsWorld->stepSimulation(ms / 1000000.f);
		
		//optional but useful: debug drawing
		m_dynamicsWorld->debugDrawWorld();


	}

	renderme(); 

	glFlush();

	glutSwapBuffers();
}

void RagdollDemo::displayCallback()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 

	renderme();

	//optional but useful: debug drawing
	if (m_dynamicsWorld)
		m_dynamicsWorld->debugDrawWorld();

	glFlush();
	glutSwapBuffers();
}

void RagdollDemo::keyboardCallback(unsigned char key, int x, int y)
{
	switch (key)
	{
	case 'e':
		{
		btVector3 startOffset(0,2,0);
		spawnRagdoll(startOffset);
		break;
		}
	default:
		DemoApplication::keyboardCallback(key, x, y);
	}

	
}



void	RagdollDemo::exitPhysics()
{

	int i;

	for (i=0;i<m_ragdolls.size();i++)
	{
		RagDoll* doll = m_ragdolls[i];
		delete doll;
	}

	//cleanup in the reverse order of creation/initialization

	//remove the rigidbodies from the dynamics world and delete them

	DeleteObject(0);
	
	for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
	{
		btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
		btRigidBody* body = btRigidBody::upcast(obj);
		if (body && body->getMotionState())
		{
			delete body->getMotionState();
		}
		m_dynamicsWorld->removeCollisionObject( obj );
		delete obj;
	}

	//delete collision shapes
	for (int j=0;j<m_collisionShapes.size();j++)
	{
		btCollisionShape* shape = m_collisionShapes[j];
		delete shape;
	}

	//delete dynamics world
	delete m_dynamicsWorld;

	//delete solver
	delete m_solver;

	//delete broadphase
	delete m_broadphase;

	//delete dispatcher
	delete m_dispatcher;

	delete m_collisionConfiguration;

	
}






Any help would be great, thanks!
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
Contact:

Re: btAsset user-defined literal operator not found

Post by benelot »

Hi,

Cool thing you are working yourself through the ludobots tutorials! They are very great and I even created an upcoming bullet physics browser example inspired by them (here: https://github.com/bulletphysics/bullet3/pull/723).

1) First some basic questions: Did the example browser work before you started to modify it?
2) Are you using anything from C++11? Because the compiler apparently thinks you are. http://en.cppreference.com/w/cpp/language/user_literal
Bullet itself does not use anything from there, so it must be you who triggered it. Also I never heard of btAsset, did you implement this? I can not find btAsset in the bullet repository. Do you by chance mean btAssert?

Cheers
slr_555
Posts: 3
Joined: Sat Sep 17, 2016 11:33 pm

Re: btAsset user-defined literal operator not found

Post by slr_555 »

Thanks benelot but I got it working, and yes I did mean assert haha. I have a new problem though, maybe you could help me with it instead?

Linked
http://bulletphysics.org/Bullet/phpBB3/ ... =9&t=11353
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
Contact:

Re: btAsset user-defined literal operator not found

Post by benelot »

Great that you could fix this. What was the issue that caused the strange error message? I will look into the other thing.
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