Help me build to C# (.NET) Project

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hummer
Posts: 3
Joined: Tue Sep 06, 2016 5:54 pm

Help me build to C# (.NET) Project

Post by hummer »

Prompt using any tools, you can build the library for C # (NET) project.
benelot
Posts: 350
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Location: Bern, Switzerland
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Re: Help me build to C# (.NET) Project

Post by benelot »

Hello and welcome to the Bullet Physics Forum!

Can you be a little more verbose on what you want to do? I am not sure if you are on the right forum.
hummer
Posts: 3
Joined: Tue Sep 06, 2016 5:54 pm

Re: Help me build to C# (.NET) Project

Post by hummer »

I would like to import the Bullet Physics in Unity, but have not yet worked with sources on c ++ and it's new to me. On this wanted to know how to import the Bullet Physics on C # (.NET) for use in Unity
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
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Re: Help me build to C# (.NET) Project

Post by benelot »

The easiest way to use Bullet Physics in C# is to use the port of it to C#.

Read about it for instance here:

http://forum.unity3d.com/threads/releas ... ty.408154/
hummer
Posts: 3
Joined: Tue Sep 06, 2016 5:54 pm

Re: Help me build to C# (.NET) Project

Post by hummer »

I have found, but it sold very dirty, and do not know which version of the Bullet is used. You said to use the port for C #, it's like?
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
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Re: Help me build to C# (.NET) Project

Post by benelot »

Rephrase, I am not sure what you mean. There is a Bullet Physics engine written in C#, you can use that either directly or using the Unity Plugin.
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