Concave meshes sumulation?

Post Reply
rade
Posts: 1
Joined: Sat Jul 30, 2016 1:33 am

Concave meshes sumulation?

Post by rade »

Hi
I'm fx artist.
In last couple days i was doing some test in houdini with active concave meshes.

I know in the past , that concave meshes were not supported , or buggy etc...

Then i think they like fix something etc...

In my test i have "weird,unstable" problems in bullet simulation with concave meshes...

So my question is , are they in last bullet builds , usable and stable , or this "problems" is something i should expect when using concave meshes.

Thanks
erbisme4@yahoo.com
Posts: 41
Joined: Fri Apr 29, 2016 2:41 pm

Re: Concave meshes sumulation?

Post by erbisme4@yahoo.com »

For moving concave meshes you should use btGImpactMeshShape.
Post Reply