Hi
I'm fx artist.
In last couple days i was doing some test in houdini with active concave meshes.
I know in the past , that concave meshes were not supported , or buggy etc...
Then i think they like fix something etc...
In my test i have "weird,unstable" problems in bullet simulation with concave meshes...
So my question is , are they in last bullet builds , usable and stable , or this "problems" is something i should expect when using concave meshes.
Thanks
Concave meshes sumulation?
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- Posts: 41
- Joined: Fri Apr 29, 2016 2:41 pm
Re: Concave meshes sumulation?
For moving concave meshes you should use btGImpactMeshShape.