i have implemented the debugDrawer.
it isnt painting anything.
The Constructor gets calles:
Code: Select all
void GLDebugDrawer::drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
{
cout << "GLDebugDrawer::drawLine " << endl;
this output i see never:
Code: Select all
void GLDebugDrawer::drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
{
cout << "GLDebugDrawer::drawContactPoint" << endl;
i am using bullet 2.83 the current release.
thanx
chrissie