is computeOverlappingPairs necessary for ray testing?

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ed_welch
Posts: 43
Joined: Wed Mar 04, 2015 6:16 pm

is computeOverlappingPairs necessary for ray testing?

Post by ed_welch »

Hi,
I'm using bullet for ray testing only. When an object changes position in my scene I use updateSingleAabb to update the world, however I noticed that the ray test demo uses both updateAabbs and computeOverlappingPairs. Am I doing it wrong? Should I be calling computeOverlappingPairs as well?
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