I am attempting to create a character from a cylinder I export. When I export it without collision bounds it just goes to a default cube
that is small than my cylinder. This will move but it is unsatisfactory because of its incorrect fitting.
When I export it as anything else though, like a cylinder, or convex hull, or even a box that fits it, it doesnt move.
Why wont this character move if its, say, a convex hull. I am using the setwalkdirection in the kinematic character class.