I recently started using a btKinematicCharacterController and have learned (in agreement with some of the discussions I've seen in these forums and in other online discussions) that it needs a fair amount of work and I should probably write my own. Before I hack on it further I was wondering: Does anyone here know of an improved Bullet-license-compatible KCC that has been posted somewhere?
I did a medium sized online search and didn't find anything except rumors of something written in python for the Panda3D game engine.
Looking for a better KinematicCharacterController
- drleviathan
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