Does Bullet support articulated motion?

Post Reply
jan_esp
Posts: 1
Joined: Tue Feb 10, 2015 1:26 pm

Does Bullet support articulated motion?

Post by jan_esp »

Hello, I wanted to know if Bullet physics library supports articulated motion. If not, does it support anything similar?
Otherwise, is there any way to do it with another program and then doing some kind of import? I've read something related to Maya.
I am quite lost, hope you can help me.

Thank you for you attention
User avatar
drleviathan
Posts: 849
Joined: Tue Sep 30, 2014 6:03 pm
Location: San Francisco

Re: Does Bullet support articulated motion?

Post by drleviathan »

Bullet has contstraints which can be used to connect a few objects together (from 2 to about 12). You can evaluate these features by trying the "constraints" and "ragdoll" demos.

Bullet has support for multi-body simulation (aka featherstone) which can simulate more complex collections. This certainly can handle chains of objects and can probably also support heirarchies with multiple branches.

Bullet can simulate soft bodies which are sorta like articulation.

My advice: search on google, read relevant wiki pages, and try the Bullet demos. Then come back here with more specific questions.
Post Reply