Why raycast vehicle are vibrating?

irrmich
Posts: 6
Joined: Thu Sep 04, 2014 1:23 pm

Why raycast vehicle are vibrating?

Post by irrmich »

:D I run the vehicle demo application using CodeBlocks+Mingw, the trouble is the vehicle is vibrating. And the vibration is greater when my vehicle go faster.

8) Here is my source code (using freeglut/opengl as renderer). The source is a compressed version of the famous raycast vehicle demo (no more DemoApplication, GlutDemoApplication, DebugDraw, debugmode; VehicleDemo is no more a derived class of them, GlutStuff call VehicleDemo directly)

:?: Do you think the vibration of the vehicle/whells come from bad implementation of internal Raycasting or it is from suspension data??
You do not have the required permissions to view the files attached to this post.
irrmich
Posts: 6
Joined: Thu Sep 04, 2014 1:23 pm

Re: Why raycast vehicle are vibrating?

Post by irrmich »

It's fily solved, i found a post in here suggesting to set maxSubSteps = 15, and using framerate dt = 1/120;
Really nice :D o more wheels vibration