SoftBody Cluster

Post Reply
Xcoder79
Posts: 42
Joined: Sun Aug 07, 2011 5:27 am

SoftBody Cluster

Post by Xcoder79 »

I have built a soft body vehicle using only clustered bodies and for most part the performance is ok but it seems that when a collision happens with a rigid body the soft body object always tries to return to its original shape no matter what settings are used I have tried to set the clusters to _btSoftBody->m_clusters[0]->m_matching = 0.01 and _btSoftBody->m_clusters[0]->m_ndamping = 0.05 this helps but if I don't use m_clusters[0]->m_matching at all the whole simulation explodes is there a way to disable cluster shape matching or does the Algorithm for clusters have to be modified
Post Reply