you did your best, thanks for that xDxexuxjy wrote:well I'm stumped at the moment I'm afraid. Height map works 'inconsistently' unless all all the height values are the same, i.e. it's flat. Mesh renders correctly in debug draw and normals for surfaces seem correct just most of the time things fall through the world anyway. Changing collision shape size or initial speed don't seem to help much and for the life of me I can't see how it's being handled any differently then in the concave mesh demo in terms of the triangle processing. If I have any flashes of inspiration I'll update this but stuck for now sorry
i'll be use bvhTriangleMesh till your flashes of inspiration