Hi,
Does Bullet Physics support collisions between deformable objects represented as tetrahedral mesh ?
More simply : I have a tetrahedral mesh which I want to use to check for cases of self collision. Can I use bullet physics for that ?
Deformable Object Collisions
Re: Deformable Object Collisions
You should look at the soft-body and FEM demos to see if that's what you're looking for, both are available on the github master.
I have seen people say that mesh on mesh collisions aren't really practical in bullet, but perhaps that has changed since last I've heard.
I have seen people say that mesh on mesh collisions aren't really practical in bullet, but perhaps that has changed since last I've heard.