Do I need a 3D renderer if bullet has a debug drawer ??

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Axman
Posts: 2
Joined: Fri Sep 12, 2014 10:24 pm

Do I need a 3D renderer if bullet has a debug drawer ??

Post by Axman »

Hello Together,

I'm very new to BP and my plan was to use it in combination with Irrlicht. BP for the physics and Irrlicht to display the 3D scene. But looking at the demos I see that BP has already the ability to visualize the 3D world (probably via the debug drawer??).
So why should I use a special 3D renderer if BP comes already with one?
Speed? Advanced features?

Many thanks,
Axman
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KKlouzal
Posts: 65
Joined: Thu Mar 06, 2014 5:56 am
Location: USA - Arizona

Re: Do I need a 3D renderer if bullet has a debug drawer ??

Post by KKlouzal »

The debug drawing is simply that, rendering the debugging information. If your motivation behind using Bullet is for some scientific research, robotics engineering, etc.. then that should be sufficient. If you're trying to develop an interactive application then your not going to be able to get the quality you desire simply from the debug drawer.

I use Irrlicht, its probably easier to use than trying to only use the debug drawer because your going to need to load models, use animations, textures, etc..
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