purpose of btCollisionObjectWrapper

Thessom
Posts: 1
Joined: Fri Jul 25, 2014 12:14 pm

purpose of btCollisionObjectWrapper

Post by Thessom »

Hey,

I'm using bullet in my project and just updated it from 2.80 to 2.82.

Apparently, the btCollisionWorld::ContactResultCallback::addSingleResult function now takes a btCollisionObjectWrapper instead of an btCollisionObject*.
What exactly is the purpose of this? I looked the class up, but it is not really documented. The only available constructor takes a lot of parameters and I have no idea, what to pass (except for the CollisionObject-Pointer of course).

So what is this new Wrapper Object and how do I use it?