Refreshing Vertex position of a btGImpactShape

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mikel
Posts: 1
Joined: Sat Jul 19, 2014 8:27 pm

Refreshing Vertex position of a btGImpactShape

Post by mikel »

Hello,

First of all, I'm using Bullet for creating some Benchmarks for my research, so thank you for Bullet.

The issue is the following. I need to refresh directly the vertex position of several concave meshes I'm using.
I know the position of each vertex should be done applying the world tranformation, but it is not what I need.
I'm reconstructing 3D scenes from other applications, so I just have the same mesh (with world transform applied) from different frames.

I've been trying to locate where Bullet applies the world transform to every vertex in the collision mesh but I couldn't.

Any hint?

Regards
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