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PostPosted: Mon Dec 12, 2011 7:34 am 
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Joined: Sat Dec 10, 2011 12:28 am
Posts: 4
Hi
I want to learn bullet but some concepts of classes and algorithms are hard to understand for me.
Is there any books that related to all the algorithm that used in bullet?
I mean a book that lean these concepts from basic.
Thank you!


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PostPosted: Wed Dec 14, 2011 6:15 pm 
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Joined: Wed Dec 14, 2011 6:06 pm
Posts: 2
Hi,

- Physics for game programmers by Grant Palmer
Accessible and not too complex

- Physics For Dummies by Steve Holzner
Not kidding, it's pretty good to get your head around some concepts in physics or refresh your memory.

- Real-time collision detection by Christer Ericson
Everything you need to know about collision detection

- Physics based animation by Kenny Erleben, Jon Sporring, Knud Henriksen and Henrik Dohlmann
Really advanced, I would not recommend this for a beginner


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PostPosted: Wed Dec 14, 2011 8:54 pm 
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Thank you very much Vince01.


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PostPosted: Sat Dec 15, 2012 8:44 pm 
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Joined: Sat Dec 15, 2012 8:41 pm
Posts: 3
Physics For Dummies by Steve Holzner -- Despite the title - it's really good :D


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