Hi all.
I'm looking for comparisons, performance tests, benchmarks and similar documentation the following physics engines:
- Bullet
- PhysX
- JigLib
- Newton
- ODE
- Tokamak
- True Axis
- Havok
- Impulse-based dynamic simulation
- Simple physics engine
- ...
I know that Adrian Boeing did a very good job with the PAL software (
http://www.adrianboeing.com/pal/index.html).
Actually, I am not able to plot the graphs in the benchmark section (I tried with Opera!)...? May I'm just unable...But still, the PAL documentation did
not cover all my demands!
[Therefore my entry] What about performance of physics engines (under the same conditions):
- how long does it take to create a certain number of objects with a particular physics engine, and so forth ...
- is there proprietary hardware from the vending company available (NVIDIA PhysX) ...
- pros and cons (well documented/commented code) ...
- experience with the usage of a physics engine ...
- recommendations regarding robot simulations ...
Thank you for links, documents and other helpful information
Cheers Leo