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 Post subject: Lagoa Multiphysics
PostPosted: Wed Jul 28, 2010 10:33 am 
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Joined: Tue Sep 01, 2009 3:49 pm
Posts: 16
Location: Germany
It's some days old now, but maybe some of you haven't seen it yet: http://vimeo.com/13457383

Lagoa Multiphysics is a quite impressive plug-in for Softimage XSI's node system ICE.


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 Post subject: Re: Lagoa Multiphysics
PostPosted: Wed Jul 28, 2010 9:38 pm 
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Joined: Sat Aug 19, 2006 11:52 pm
Posts: 184
It looks awesome, but it seems like it only runs in realtime for a very small number of nodes (maybe one or two hundred from the look of it)?


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 Post subject: Re: Lagoa Multiphysics
PostPosted: Thu Jul 29, 2010 7:15 am 
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Joined: Tue Sep 01, 2009 3:49 pm
Posts: 16
Location: Germany
I haven't tried it myself, so I don't know. Given the enormous particle counts in the example, I guess that some thousands of particles should be possible in real-time -- but that's just my guess. Would be interesting to consider for Bullet once we have its OpenCL-version. With the current version you can do simulations with several ten thousand particles (e.g., see http://www.youtube.com/watch?v=cO23cCZm8Kw which uses the Bullet-based Cinema 4D dynamics), but not in real-time.


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 Post subject: Re: Lagoa Multiphysics
PostPosted: Wed Aug 04, 2010 5:40 am 
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Joined: Wed Jun 10, 2009 4:01 am
Posts: 88
Impressive!It said all the body share the same solver ,what is the solver based,could you give a short descirption?


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