Hello everyone. I came here via a web search I did after reading this article: http://www.fxguide.com/featured/art-of-destruction-or-art-of-blowing-crap-up/
I have since installed and have been fooling around with Bullet in Maya 2012. I am wondering if anyone can point a complete new comer to any tutorials or guides for creating decent fractures in Maya for use with Bullet, or am I totally misunderstanding what Bullet is all about?
I have worked through the basic exercises outlined in the Bullet documentation, and I have a pretty solid understanding of Maya physics, nCloth, etc.