Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Blowing stuff up
PostPosted: Sat Dec 17, 2011 4:57 am 
Offline

Joined: Sat Dec 17, 2011 4:18 am
Posts: 2
Hello everyone. I came here via a web search I did after reading this article: http://www.fxguide.com/featured/art-of-destruction-or-art-of-blowing-crap-up/.

I have since installed and have been fooling around with Bullet in Maya 2012. I am wondering if anyone can point a complete new comer to any tutorials or guides for creating decent fractures in Maya for use with Bullet, or am I totally misunderstanding what Bullet is all about?

I have worked through the basic exercises outlined in the Bullet documentation, and I have a pretty solid understanding of Maya physics, nCloth, etc.


Top
 Profile  
 
 Post subject: Re: Blowing stuff up
PostPosted: Sun Dec 18, 2011 11:12 pm 
Offline

Joined: Sat Dec 17, 2011 4:18 am
Posts: 2
So I have answered my own question by looking into SOuP. I was able to create a great shatter using the scatter and shatter nodes. My question now is how can I create a gradual crumble, rather than the whole structure moving at once? My current set up has the shattered pieces separated to different pieces. I was able to create a gradual crumble using nCloth and a transform constraint with glue and strength settings animated dynamically. The problem is that the nCloth has a tough time with rigid looking materials.

Any tutorials or suggestions for a gradual crumble using Bullet?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group