Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Sun Sep 20, 2009 8:59 pm 
Offline
User avatar

Joined: Mon Sep 04, 2006 5:31 pm
Posts: 170
Location: Switzerland
Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?


Top
 Profile  
 
PostPosted: Mon Aug 08, 2011 5:51 pm 
Offline

Joined: Tue Jun 21, 2011 6:19 pm
Posts: 2
Dragonlord wrote:
Playing with the thought of replacing my ( sometimes crappy ) collision detection routines for kinematic/ai/whatever collision tests with bullet collision routines since they are more optimized and especially better than what I cooked up. Now the question is can I do collision detection between two collision objects directly without using a dynamics world?


Was this question ever answered? I'm also interested in this subject


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group