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 Post subject: Cloth simulation
PostPosted: Wed Apr 20, 2011 12:05 am 
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Joined: Tue Apr 19, 2011 11:46 pm
Posts: 9
I made a cloth simulation using c++. It uses implicit backward euler integration and continuous collision detection for cloth-object and cloth self-collision. Strain limiting was used to simulate inextensible cloth. BVH/AABB was implemented to avoid n^2 collision checking. Rendering was done in Maya using AnimOBJ(http://code.google.com/p/animobj) which is made by myself as well.

Below is a link to the short video.

http://www.youtube.com/watch?v=YVhD2d2wWHU

I am currently trying to implement global collision treatment methods based on papers below.


If you have some experience with global collision treatment, please share your idea with me. I implemented the second one (volume preserving impulses) and have some problem with convergence. I believe the matrix is not really definite and need to use GMRES. I am using conjugate gradient now.

Also the first paper is somehow confusing.

Thank you.


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