Bullet4max

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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stig atle
Posts: 11
Joined: Sat May 10, 2014 9:22 am

Bullet4max

Post by stig atle »

Hi,
been working with bullet for a good while now, and now I wanted to announce my project here as well.

I've been working on full integration of bullet in 3dsmax with maxscript API.
The reason why I have focus on maxscript API is that those who use it can script and modify it to fit their workflow.

All the modifiers GUI, simulation GUI and such is in maxscript,
but all the processing and simulation is done through a c++ plugin that uses bullet SDK.

It's not based on any previous code, all is written from scratch.

I have added almost all the shapes (primitives, trimesh shapes etc) and have support for dynamics and kinematics,
and my current focus now is softbodies.

I have a blog where I post during the development, it's located on the plugin's website at:

https://bitbucket.org/stigatle/bullet4max

And I would like to say thanks to all of you who makes bullet happen, it's a awesome library to use, and it's very easy to develop with.
Last edited by stig atle on Mon Apr 18, 2016 5:08 pm, edited 1 time in total.
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