Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Ninja Flag
PostPosted: Fri Jul 29, 2011 10:47 am 
Offline

Joined: Fri Dec 31, 2010 10:16 am
Posts: 4
Hi all,

Finally, after several months of development, I think that I am ready to show you my game, called "Ninja Flag" and it is a Capture The Flag type game that uses Bullet Physics. The game has been developed during my Final Degree Project in Computer Science and I have in mind to continue developing the game, because there are several things that I could not implement due to the project deadline.

Main Features:

* You can change the character that you are controlling at any time
* NPCs have a human-like behaviour. They learn during the game and they can share information between them.
* During the game will appear special items that characters can equip to use.
* You can play Ninja Flag in 3D! You only need red-cyan glasses.

Future Features:

* Multiplayer mode has been tested on LAN and worked successfully, but it is still complicated for a non experienced user how to configure it, so i'll focus on a friendly GUI to configure the Multiplayer mode. There are still some little issues that must be fixed.

* Some issues on IA must be fixed, so NPCs sometimes get stuck between them or in walls.

* New teams will join to the current ninja teams! By the moment, there are only 2 teams to enroll on (like any classic CTF game), but I am planning to extend the number of teams to increase the tactical component of the game and make it more enjoyable.

* Characters will have a secondary weapon, the Shuriken, to attack from the distance.

* New equipable items are planned. By the moment, you only have 2 items (an explosive trap and a barbed trap), but I would like to add more items such as a trap of smoke that temporally blinds the enemies, a pair of boots that allows a character to go across enemy traps without activating them or an item to recover part of the lost life.

* A map editor to edit the existing game maps and create your own, and also a map generator that randomly generates a new game map.

* And many more!!!

Screenshots:

the main menu
Image

the privileged view mode
Image

the char view mode
Image

ninja flag in 3d (red-cyan glasses required)
Image

ninja flag in 3d (red-cyan glasses required)
Image

Technology used:

* Rendering: Ogre3D (thanks to Thieum for the Stereo Vision Manager)

* Physics: Bullet Physics Library

* Audio: cAudio

* Network: eNet

* 3D Modelling and animation: Blender

Price:

Ninja Flag is under development and you can download the latest version for free from my website. It will have a Pay What You Want policy.

Website:

You can download the latest version from the game's website. Check it often for new updates!

http://www.ninjaflag.com


Top
 Profile  
 
 Post subject: Re: Ninja Flag
PostPosted: Fri Aug 19, 2011 10:51 am 
Offline
User avatar

Joined: Fri Aug 19, 2011 10:45 am
Posts: 1
Great graphics.
I'll try to play this one. It seems be a cool and fun to play game.
Thanks man.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group