Hi all,
I would like to show you my last project on bullet in combination with irrlicht: irrBP
irrBP is a wrapper to easily use bullet physics under the popular graphic engine irrlicht.
The final task is to create a complete wrapper for irrlicht (soft bodies, constraint, ...)
Here you can see irrBP in action:
http://www.youtube.com/watch?v=9yEzis9GXY8http://www.youtube.com/watch?v=6eJhWPMUyL8http://www.youtube.com/watch?v=PrY8e4V9rqUThe videos are a little bit old...I will update they at soon at possible.
By now irrBP has the following features:
- Bullet Manager: You'll have a bullet-manager to use like a irrlicht' scene manager.
- Full (bullet) rigid body implementation
- Constraint implementation
- Rigid Body Animator's in irrlicht style (on collide, on collision release,...)
- Soft Bodies support
- No memory leaks. You don't need to manage bullet's object memory.
irrBP HomePageirrBP SVNYou can follow the project on the official topic in irrlicht forum
HereI hope this can be helpful to irrlicht users.
I'm here to answer your questions...